A downloadable game

Buy Now$4.99 USD or more

Every box in SokoBack has a permanent tendency: a direction it has always wanted to travel. Push it, release it, and it slides that way until something stops it — a wall, another box, or the arrangement you built on purpose.

So you do not carry boxes to their places. You build a shape that holds itself up. A room is solved when every box rests on a goal and nothing is still moving.

50 levels across 9 worlds , each world with its own palette and its own idea. Every one of them was proved solvable by a solver before it shipped, and the game knows the shortest solution — which is why it can award you three stars for matching it, and why it never asks you for something impossible.

Written for the machine

This is a native ZX Spectrum Next build, not a port running on top of something else. Layer 2, the tilemap and hardware sprites do the drawing; 

All three AY chips play the score, so the music is wider than a Spectrum has any right to sound. No loading between levels — the whole game is in memory.

Available in two languages - English & Greek !

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

SOKOBACK ZX Spectrum Next Edition 81 kB
SokoBack Greek Manual PDF 182 kB
SokoBack English Manual PDF 170 kB

Development log

Comments

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(1 edit)

You should mention right away that this isn't exactly a standard Sokoban game :) Still, I managed to figure out how to play it. It’s an interesting concept, though it takes a bit more time to really get a feel for the game.

The music sounds a bit harsh; either the high-frequency channel needs to be turned down, or there should be an option to turn off the music while keeping just the sound effects.

As always, I opened the manual only after I’d already learned how to play :)

(+1)

Sound gave me hell in development, truth be told. I wanted to retain the music themes from its upcoming PC version, but seems like I went too far with the intensity :D . Will fix this in the upcoming update!